CVE-2019-1010043

9.8 CRITICAL

📋 TL;DR

CVE-2019-1010043 is a buffer overflow vulnerability in Quake3e game engine's argument string creation component. Attackers can exploit this to execute arbitrary code or cause denial of service. Anyone running vulnerable versions of Quake3e-based games or servers is affected.

💻 Affected Systems

Products:
  • Quake3e game engine
  • Games/modifications using Quake3e engine
Versions: All versions before commit 5ed740d (specifically versions < 5ed740d)
Operating Systems: Linux, Windows, macOS, BSD
Default Config Vulnerable: ⚠️ Yes
Notes: Affects both client and server components. Any application using the vulnerable Quake3e codebase is affected regardless of configuration.

📦 What is this software?

⚠️ Risk & Real-World Impact

🔴

Worst Case

Remote code execution leading to complete system compromise, installation of malware, or persistent backdoors.

🟠

Likely Case

Denial of service causing game/server crashes, potentially leading to privilege escalation in multi-user environments.

🟢

If Mitigated

Limited impact with proper network segmentation and non-privileged execution, though crashes may still occur.

🌐 Internet-Facing: HIGH - Game servers are typically internet-facing and accept connections from untrusted clients.
🏢 Internal Only: MEDIUM - Internal game servers could be exploited by malicious insiders or compromised internal systems.

🎯 Exploit Status

Public PoC: ⚠️ Yes
Weaponized: LIKELY
Unauthenticated Exploit: ⚠️ Yes
Complexity: LOW

Buffer overflow vulnerabilities in game engines are frequently weaponized. The public GitHub issue contains technical details that could facilitate exploitation.

🛠️ Fix & Mitigation

✅ Official Fix

Patch Version: Commit 5ed740d and later versions

Vendor Advisory: https://github.com/ec-/Quake3e/issues/9

Restart Required: Yes

Instructions:

1. Update to Quake3e commit 5ed740d or later. 2. Recompile the engine from source. 3. Replace existing binaries with patched versions. 4. Restart game servers and clients.

🔧 Temporary Workarounds

Network Segmentation

all

Isolate game servers from critical infrastructure using firewalls

Non-Privileged Execution

linux

Run Quake3e processes with minimal privileges

sudo -u nobody ./quake3e

🧯 If You Can't Patch

  • Implement strict network access controls to limit who can connect to game servers
  • Monitor for abnormal process behavior or crashes and implement immediate response procedures

🔍 How to Verify

Check if Vulnerable:

Check Quake3e version or git commit hash. If commit is earlier than 5ed740d, system is vulnerable.

Check Version:

quake3e +version or check git log for commit history

Verify Fix Applied:

Verify Quake3e is running commit 5ed740d or later. Test with known exploit payloads if available.

📡 Detection & Monitoring

Log Indicators:

  • Game/server crashes with segmentation faults
  • Abnormal termination of Quake3e processes
  • Error messages related to buffer overflows

Network Indicators:

  • Unusually large or malformed game packets
  • Connection attempts with crafted argument strings

SIEM Query:

process_name="quake3e" AND (event_type="crash" OR exit_code="139")

🔗 References

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